GoGo Tomago
Frontline Damage
“Zero resistance, faster bike. But, not fast enough… yet.”
Estimated Stats (at 6 stars):
Rarity/Level | Max HP | Basic Damage | Armor | Reality | Normal Crit | Armor Negation | Tenacity | Evasion |
---|---|---|---|---|---|---|---|---|
Yellow/235 | 15,000,000 | 550,000 | 275,000 | 320,000 | 360 | 280 | 285 | 260 |
R10/185 | 3,250,000 | 200,000 | 52,000 | 65,000 | 295 | 230 | 235 | 210 |
Red/135 | 700,000 | 50,000 | 17,000 | 18,000 | 225 | 180 | 185 | 160 |
Orange/90 | 250,000 | 20,500 | 2,800 | 3,600 | 165 | 130 | 140 | 0 |
(They’re a little rough, but should still help to give a general idea)
White: Aerodynamic
GoGo doubles the effectiveness of her speed buffs for 10 seconds and gives a random ally Energized for 6 seconds. Allies with Energized receive 40 more energy whenever they Basic Attack.
The speed doubling effect cannot stack and has a chance to fail on buffs from allies over level X.
Green: Burnout
If GoGo has Hardy, she consumes up to 5 stacks of it and gains 30% attack and movement speed per stack consumed for 10 seconds.
If GoGo has no Hardy, she deals X damage to the nearest enemy and gains 7 stacks.
Damage type: Normal | Initial cooldown: 2.5s | Cooldown: 8
Growth:
Rarity/Level | Estimate X Value |
---|---|
Yellow/235 | 3,500,000 |
R10/185 | 800,000 |
Red/135 | 200,000 |
Orange/90 | 40,000 |
Blue: Momentum Breaker
GoGo’s attack speed cannot be raised past 300% except by “Aerodynamic”. While GoGo’s attack speed is 300%, her basic attacks hit an additional enemy and she gains X Basic Damage for every extra 100% speed buff.
Growth:
Rarity/Level | Estimate X Value |
---|---|
Yellow/235 | 300,000 |
R10/185 | 100,000 |
Red/135 | 25,000 |
Orange/90 | 8,000 |
Purple: Not Fast Enough
Every 2 times she hits an enemy, GoGo’s attack speed increases by 25% for 16 seconds.
The attack speed buff is reduced to 10% if the hit enemy is above level X.
Red: Disk Spin
“Aerodynamic” also slows enemies by 8% for every star on their equipped Memory Disk. The slow lasts 10 seconds.
The stat bonuses GoGo receives from her equipped Memory Disk are doubled while “Momentum Breaker” is active.
+X Basic Damage
+Y Basic Damage to allies
+Z Crit Damage
Growth:
Rarity/Level | X | Y | Z |
---|---|---|---|
Yellow/235 | 200,000 | 250,000 | 300 |
R10/185 | 80,000 | 90,000 | 250 |
Red/135 | 15,000 | 16,000 | 200 |
FRIENDSHIPS
GoGo/Quorra
Disk Cycle
+X Armor
“Burnout” can now also consume Fatigue for 12% * S speed per stack
“Burnout” can consume S more stacks when consuming Fatigue
GoGo/Wasabi
Conserved Momentum
+X Basic Damage
Speed buffs on GoGo are reduced to 3% * S instead of being removed when they time out
Niche:
GoGo is a speedy frontline glass cannon who quickly builds momentum. She has protection against control with the hardy from her green, but her fragility and a lack of self-preservation leave her vulnerable to burst damage. Particularly threatening to her are buff removal/theft and Fatigue from heroes like Tron, Colette, Peter Pan, or The Swedish Chef. Outside of the 8%-40% slow from her red, she has no control abilities. With allies like Angel or Slinky to offer life support, her DPS can more than make up for it.
Disks:
GoGo’s Wasabi disk removes the cap to her scaling. It, Kermit, and Animal (Go) make a fearsome trio. They’re especially powerful for Codebase, and to a slightly lesser degree Invasion bot fighting. The disk is better than nothing for pvp, but it’s not useful in the short fights needed for challengers points.
Meanwhile, the Quorra disk adds usability in pvp by giving her a way to hard counter Fatigue and improving her defense while she’s vulnerable to disables. Ten stacks consumed plus ten 30% speed boosts remove up to 20 stacks of Fatigue every 8 seconds, helping her to keep up with even the Swedish Chef’s onslaught.
This is the only time I’ve tried doing stats, so they aren’t perfect. But they did allow me to specifically define what the character’s role should be, and I would say the result is satisfying.
PS: There are no skill icons to focus on the more mechanical style of the concept. Animations, star count, trial team, friendship allies, etc. are omitted from my concepts by default to streamline.